Maker’s Dozen™ is an independent Canadian maker studio, run by Catherine and Neil from their log cabin in Quinte West.

We focus on producing goods and services that grow wonder and understanding of the natural world.

Catherine Hayday

The game programming, content, art and design lead, Catherine, used to work as an independent private sector consultant — taking raw objects, spaces, and ideas, and making them better.

In her previous life, Catherine reviewed cupcakes, hotels and spas; assessed AI and robotics technologies; designed UI and did voiceover work for infectious control tracking software; made piles and piles of newsletters, videos and websites look pretty and work well; orchestrated international hackathons; and did a mashup of lots of other things that don’t usually appear in the same run-on sentence.

Catherine is now very proud to work full-time as a maker. The list of subjects Catherine is not interested in is pretty tiny. So when she’s not teaching workshops or developing Maker’s Dozen products, you can usually find her at a someone else’s workshop trying out a new craft, following animal tracks in the woods, or otherwise juggling eleventy projects at once.

Neil Gower

Our technical lead, game expert, and resident rabbit-hole researcher, Neil, is also the principal consultant at Vertex Blast, a software services company for the entertainment industry.

Whenever he’s escaped from behind his computer, you can find Neil walking the woods, checking on the chickens, honing one of his non-digital crafts, and being a rock and sober sounding board to Catherine’s experiments. He is infinitely more creative than people expect of a mild-mannered programmer, and his creative feedback is pure gold (according to Catherine). He also makes a mean fermented pickle.